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Old Jul 20, 2007, 12:34 AM // 00:34   #21
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Quote:
Originally Posted by SOTY731
could you explain this?
Fleeing enemies have a greater chance to give a critical hit; so if they kite, the person chasing will get more critical hits on the runner.
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Old Jul 20, 2007, 05:49 AM // 05:49   #22
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Quote:
Originally Posted by Stormlord Alex
Actually, if everything had such a high armour level, vamp would win all the time.
Armour Penetration in GW actually adds less damage to higher armour levels - there's a post I made somewhere in the Warrior forum, the AP from Strength dealing less damage to higher-level AL targets.
Really? How does that work out?
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Old Jul 20, 2007, 07:26 AM // 07:26   #23
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Quote:
Originally Posted by blue.rellik
Really? How does that work out?
Simple really.
Imagine a foe has 1000 armor.
You hit with your scythe without sundering. You deal 0 dmg.
Next swing sundering triggers. Now foe has 800 armor. You deal 0 dmg again.
You switch to vamp and deal 5 dmg.


1000 armor doesn't exist ingame of course, this is only an example showing that at some point if armor rating gets high enough, ignoring 20% of it doesn't give more damage than vampirism does.
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Old Jul 20, 2007, 08:10 AM // 08:10   #24
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Oh that I understand, my original post said sundering would be better than vampiric if everyone had wurm level armour and it triggered more often
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